Hyper Scape Season 3 Patch Notes
Hyper Scape is Ubisoft'south entry into the boxing royale genre. Launching in 2022, the game has seen some major updates, and at present today, the launch of Hyper Scape Season iii.
The market for free-to-play battle royale shooters is pretty saturated. With plenty of games coming out trying to capitalize on the success of hits likeFortnite,Warzone, andApex Legends, Ubisoft had loftier hopes forHyper Scape.
Despite the game's success not existence as wide-spread as Ubisoft had hoped, it's yet receiving a big update forHyper Scape Flavour 3.
- MORE UBISOFT: For Award Twelvemonth five: Asunder Update Date, Fourth dimension, New Heroes, and Battle Pass
Hyper ScapeFlavour 3 Patch Notes
Hyper Scape Season 3 is launching with some pretty large changes to the game. The update went live today, so here'southward the listing of patch notes from the officialHyper Scapewebsite:
Cardinal NEW FEATURES
neo arcadia 2.0
Hyper Scape Season 3 introduces Neo Arcadia 2.0, a bigger, fully redesigned map with new cardinal landmarks, more than diversified terrain and more identifiable zones for players to traverse. Each area has its ain personality and story to tell. Neo Arcadia 2.0 will challenge our veteran players to continue up the pace with newcomers jumping into it for the get-go fourth dimension.
Principal features:
- More open spaces and variety in the gainsay encounters with other players.
- More variety across the world and zones. Each zone feels different and offering a different gameplay style.
- Chests now spawn 100% of the time and loot can at present also exist establish outside of buildings to arrange to the bigger open areas that you'll detect in the map.
- Boodle and zone closing are adapted for all game modes. Overall loot density has been increased compared to the previous patch, to render to the usual density experienced before.
new hack: firewall
The Firewall is a new deployable Hack with strong offensive and defensive capacities. Activating your Firewall hack creates a barrier that will block incoming enemy fire until destroyed, while withal allowing you and your allies (squad & team) to shoot through.
This Hack will be available in all game modes.
new end of lucifer menu
Season 3 introduces a new 2D Hub Menses in the chief bill of fare attainable later on completing a match and should offer a faster and more interactive experience. The new menu uses a tab structure to quickly access several key areas of the game while waiting for the next match or for your team and friends to bring together.
The following tabs can be accessed from this new menu between matches, without having to return to the Hyper Scape HUB:
- Play — Change your selected game style, view Challenges, invite a friend and view profile & stats.
- Battle Pass — View your progress, inspect items and buy the Battle Pass or tiers.
- Rank — View your current ranking, top 10 ranked matches and seasonal ranking stats.
- Shop — Claim the Daily Gift, visit the Daily & Weekly Shop and buy Bitcrowns.
- Locker — You tin can now access your Locker to check newly unlocked content, and customize the look of your Champion, weapons and more than in between matches!
- Memories — Read the lore and backstory of the Champions of Hyper Scape via the Retention Shards.
In addition, players will now be able to stay in the Post-Match results pages for every bit long as they would similar. Browse your Scoring Cards from your terminal friction match, check in on your Challenges progressed or completed, and view changes fabricated to your Ranking. The post-obit tabs volition at present appear in the Post-Match results:
- Scoring
- Challenges
- Ranking
new 100-tier battle pass & customization category — weapon charms
Season 3 is introducing a brand new 100-tier Battle Laissez passer and a new customization category called Charms that you lot can attach to your weapon. These tin be obtained from the Daily Shop and the new Boxing Pass and can be equipped from the Locker.
space battle pass leveling
You can now Level Up past Level 100 by continuing to earn Boxing Points from Scoring Cards, Completed Challenges, Twitch Crown Cast and opening Daily Gifts. Levels beyond 100 will not unlock content and are for personal fame only. Your Level will appear on your nameplates, kill bill of fare and contour and so you can brag about it!
WEAPONS
Based on multiple feedback from the customs we decided to conform some of the most polarizing weapons that were as well ascendant or generated some recurring frustration.
We also brought some reductions in term of aim-help mechanics: Alongside per weapon changes, we've reduced the size of the "head" volume used by our bullet magnet organisation to remove confusion between torso and headshots. The controller adhesion has been further reduced to promote a fairer experience when Controller and Keyboard & Mouse players are playing together. Controller players notwithstanding go adhesion to assist their crosshair stay on a target while they're aiming with a controller
atrax
- Decreased Explosion Surface area of Effect to4.5R (previously 5.5R)
d-tap
- Decreased Harm beyond Fusion to8/8/viii/8/10 (previously 10/x/10/10/12)
harpy
- Decreased Bullet Magnet range
komodo
- Decreased Harm across Fusion to29/29/29/29/34 (previously 32/32/32/32/37)
- Decreased Explosion Area of Effect to3.5R (previously 4R)
mammoth mark i
- Decreased Harm beyond Fusion to4/4/4/4/5 (previously 5/5/5/5/six)
ripper
- Decreased Bullet Magnet range
GAME MODES
game modes playlist
Starting with Season 3, Hyper Scape'due south Game Modes will be restructured to feature the 3 fan-favorite Game Fashion Tiles at all time:
- Crown Rush Squad — 60 players, Ranked
- Crown Rush Solo — 60 players, Unranked
- Team Deathmatch — 6v6, Unranked
team deathmatch updates
- All loot volition at present be fully fused from the start of the match. This change also applies to the weapon and Hack you start with.
- We've improved the level design and fine art for the 3 TDM maps:
- Foundry
- Hillside
- Jitney Depot
- Improved respawn randomness (you will exist less probable to respawn in the same place twice in a row)
- Barks were added to specify the fourth dimension remaining in a friction match
- Unified and changed the UI colors and behaviors of the Match Feed widget, the TDM Scoreboard and squadmate colors:
- Your team will always be the Blueish team
- You will always exist fighting confronting the Red Team
arcadium updates
Arcadium, our gratis roam game mode, is receiving some other batch of improvements and updates:
- Explore the new Neo Arcadia map with more than 200+ patrolling drones and bots across the map
- These drones will take red trails to brand them more visible
- Elimination sequence was changed to pod re-deployment instead of instant respawn
- Navigation pickups accept been removed
- Team text and phonation chat is at present supported
- Weapons and Hacks loot volition now quickly respawn at the Red Tiger landmark, for easier gearing up.
COMBAT SYSTEMS
shooters on compass
Nearby enemy contenders will now exist briefly displayed on the compass when shooting (upwards to 130m from you).
Developer Notes:This should brand it easier to identify threats during heated fights or spot hidden shooters.
improved damage and hit feedback
- We have improved both VFX and sound feedbacks while engaging enemies in combat.
improved legibility of enemy wellness bars
- Enemy health bars are now more differentiable between allies and enemies
dynamic ui opacity
We've added a new behavior to reduce the opacity of certain UI elements well-nigh the reticle of the players in order to declutter their view, both in Hip-Fire and ADS (including squadmate nameplates like in the screenshot higher up, ping markers and more).
improved colour blindness filter logic
- Modified the behavior of the colorblindness modes through a "dissimilarity alter" logic instead of trying to interpret what colour blinded people could see compared to non-color blinded people
OTHER SYSTEMS
reduced vestibule waiting time
- Nosotros accept significantly reduced much of the look time previously spent waiting in the Lobby so matches volition now start much faster once a match has been found
- A 10-second countdown will appear every bit soon as all players are loaded into the game.
loaded thespian count in entrance hall
- A widget which displays the total number of players establish for the upcoming match will appear with the post-obit data:
- Number of players currently loaded
- Total number of players found for friction match
- As before long as all players establish have successfully loaded into the Entrance hall, the 10-second countdown to match kickoff will brainstorm
improved manual data center matchmaking
- Overriding a Data Center will now only search inside the specified data eye
- As a event, the Action Levels and Estimated Matchmaking Times will be more consistent.
Developer Notes**: This was done to help clarify how the system works equally previously players would override to West Europe, just information technology would expand to include Eastern US, as an case. Notation that the default "Automatic" will keep to expand its search in all data centers to find you a match.
new "retentivity shards" challenge section
New Challenges have been added that will run until the terminate of the season. Memory Shards volition only be obtainable via these challenges at present.
Developer Notes:This improver was done to let players to unlock weekly memories in Team Deathmatch modes, and forestall bug with pre-closing of zones hiding collectibles.
daily gift
- The following have been added to the Daily Gift:
- iii new items added to the Regular Daily Gift
- 10 new items added to the Special Daily Souvenir
TWITCH CROWNCAST
invitational squad blacklisting feature
- Yous volition at present exist able to blacklist specific viewers from joining your matches. These viewers will receive a notification telling them they've been blacklisted.
QUALITY-OF-LIFE
browse hub portals while matchmaking
- If you are in the Play portal and select a game mode, you lot will now exist able to return to the Hyper Scape HUB while waiting for the matchmaking to progress. This will let players to visit portals, bank check their progress, read through the lore and browse the current offers while they await for their loading to start.Here are some examples of what will now be possible while y'all wait for the matchmaking to progress:
- Read the lore and backstory of the Hyper Scape Champions in the Hall of Champions.
- View Profile, Stats and Ranking.
- Read the latest News on all things Hyper Scape
- Claim your Daily Gift
- Browse, inspect and buy items in the Shop
- View Battle Pass progression or buy the Boxing Laissez passer
improved marketplace experience
- The Bundles tab was polished in many areas to amend the user experience
- A celebration was added when purchasing a package
- Original prices on tiles are now more visible
BUG FIXES
online
- Stock-still an issue where some matches would take a very long time to get-go in Lobbies.
- Fixed an effect where the "Detect another match" selection would pb to the Information Center selection being prepare to "Automatic" again.
- Fixed an effect where the estimated fourth dimension displayed in the "Matchmaking widget" was inaccurate when looking for a match.
ui
- Fixed an result where the reticle of the Skybreaker was absent-minded if players shot multiple times while aiming-downwardly sights the entire fourth dimension or entered ADS during or right subsequently the reload blitheness.
general
-
Stock-still multiple crashes and improved the general stability of the game.
-
Fixed an issue on PS4 where the game would crash if no user was establish with the controller port 0 when pressing a push on the game showtime screen.
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Source: https://www.dualshockers.com/hyper-scape-season-3-patch-notes/
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